Does SDL2 work on Android?
Does SDL2 work on Android?
SDL 2.0 has an Android port. As long as your Android device has a bash-esque* shell and typical GNU development tools, it should be possible to build SDL2. 0 using the current build system. Otherwise, you might have to put together a project using one of those IDEs you mentioned.
Is SDL2 good for games?
You know only C++. Go ahead and do make the game in C++. Though a bit tedious, it is really worth the effort. Also since you will be working with SFML, you will get the added benefit of knowledge the library( sort of buy one get one free).
What platforms does SDL2 support?
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. SDL 2.0 is distributed under the zlib license.
Is SDL a multiplatform?
Simple DirectMedia Layer (SDL) is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video Framebuffer. The main purpose of SDL is to provide a common framework for accessing these functions.
How do I use SDL on Android?
Last Updated 6/10/19
- Get ready to download. A lot.
- Download Android Studio on this page.
- Download the SDL2 source.
- Install the JDK.
- Install the Android Studio.
- Start Android Studio.
- Starting Android Studio again, open up the sdk manager:
- Click on SDK Tools and make sure to install:
Should I use SDL or Glfw?
GLFW is modern and has a very well defined scope. It’s also under very active development. SDL on the other side is rock solid and has a lot features in different scopes but is somewhat lacking in all of them (for example: SDL can do audio, but you might prefer using OpenAL because its far superior in that matter).
Why do people use SDL2?
SDL provides support for 2D pixel operations, sound, file access, event handling, timing and threading. It is often used to complement OpenGL by setting up the graphical output and providing mouse and keyboard input, since OpenGL comprises only rendering.
Is SDL2 worth learning?
SDL might be a good option for you—but it is going to depend on the game and how fast you want it to get done. If you are in the business of finishing your games then use an engine like unity, unreal, or even godot as the extra tech challenges that accompany SDL are probably not worth it anymore.
Is SDL2 an engine?
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. A common misconception is that SDL is a game engine, but this is not true.
Is SDL2 fast?
The release of SDL2 added the ability to use the GPU. All this time, we’ve been doing software rendering which is where the CPU is doing all the graphics calculations. The CPU is fast but is not optimized for the doing the necessary calculations to output graphics onto the screen.
What is the difference between GLFW and glut?
GLFW is an alternative to FreeGLUT. Like FreeGLUT, GLFW is fairly bare-bones. It provides a way to create windows or full-screen displays. The biggest difference between them is that, while FreeGLUT owns the message processing loop, GLFW does not.
Should I use OpenGL with SDL2?
If you want a lot of fancy effects and sprites on the screen at once, use OpenGL because it supports shaders and is hardware accelerated. If your game is simple and doesn’t need a lot of effects or sprites, stick with SDL, especially if it’s your first game. SDL isn’t hardware accelerated, but it’s much easier to use.
Is it possible to run SDL2 on Android?
To run SDL2 on Android a second project needs to be created which provides a java activity that invokes the native code. The code for this is provided in the SDL2 source archive but, again, requires some setup to work with Visual Studio.
Where can I find information about Android SDL?
A lot of information can be found in SDL/docs/README-android.md. This page is more walkthrough-oriented. * Install minimal Java environment. For instance, in Debian/Ubuntu:
How to add SDL2 project to Android project?
Right click on the project and select ‘Add Existing’ and browse to the SDL2 src folder belonging to the SDL2 project. Here there is a folder named main. Inside this is a folder named android which contains a file named SDL_android_main.c. Add this to the project.
Do you need a SDL to use Visual Studio?
Fortunately the SDL author provides the java source file needed within an example ndk project – it just needs a little work to include it in Visual Studio. This means that, at the very least, you need to create two Visual Studio projects – plus a third to contain your own code.