What is an active rigid body in Maya?
What is an active rigid body in Maya?
A rigid body is a polygonal or NURBS surface converted to an unyielding shape. Maya has two kinds of rigid bodies—active and passive. An active rigid body reacts to dynamics—fields, collisions, and springs—not to keys. A passive rigid body can have active rigid bodies collide with it.
How do you use rigid bodies in Maya?
To create a rigid body, select Bullet > Create Active Rigid Body . After creating an active rigid body, you can still change the rigid body’s initial position and orientation with Maya’s Move and Rotate tools if the current time is the same as the Bullet Solver’s start time.
What is soft body and rigid body in Maya?
Soft-body dynamics are handled in Maya by creating a set of particles that surround the object and influence it. Soft-body dynamics are also used to create rigid yet flexible effects, such as objects that bounce and bend as though they were made of rubber or gelatin.
How do you make a passive Collider in Maya?
You can create a passive collider from any polygon mesh in your scene and have it passively interact with nCloth, nParticles, or nHair objects.
- Select one or more polygon meshes to act as colliders.
- In the FX menu set, select nCloth > Create Passive Collider > .
What is passive rigid body?
Passive Rigid Bodies won’t be affected by any fields, but can collide with other rigid bodies. A good example of a Passive Rigid Body is the ground. It doesn’t fall with gravity (technically it does I guess…) but other ridig bodies can fall on it. Passive Rigid Bodies are useful because you can give them keyframes.
What is soft body in Maya?
When you make a soft body from geometry or a lattice, Maya creates a corresponding nParticle object. The particle object is indented under the geometry in the Outliner and named using the geometry shape name appened with Particle. The combination of the geometry and nParticles is a soft body.
What is active and passive Collider in maya?
In Maya we can two types of rigid bodies, active and passive. An active rigid body is affected by collisions and forces and constraints, but not by keys. On the other hand a passive rigid body does not get affected by forces, but it can collide with active bodies plus they can have motion controlled by keys.
What is passive Collider in maya?
You can create a passive collider from any polygon mesh in your scene and have it passively interact with nCloth, nParticles, or nHair objects. Select one or more polygon meshes to act as colliders. The mesh object can now collide with other Nucleus objects.
What are soft bodies in Maya?
You can recreate a geometric object as a flexible object called a soft body. You can use various animation techniques to make the soft body bend, ripple, and bulge like soft objects in nature. When you make a soft body from geometry or a lattice, Maya creates a corresponding nParticle object.
What is gravity in Maya?
Sets the strength of the gravity field. The greater the Magnitude, the faster the objects will accelerate in the direction of the gravitational force. Attenuation. Sets how much the strength of the field diminishes as distance to the affected object increases.
What is the Bullet rigid body system in Maya?
Another form of procedural animation is Maya’s Bullet Rigid Body simulation. As the name implies, this system deals with objects that do not change in shape, as opposed to a system like nCloth that deforms the input mesh. The Bullet settings are avaliable from any menu set, so you don’t need to worry about that.
How to create multiple rigid bodies in Maya?
To have multiple objects react as one rigid body, you must create a rigid body from a hierarchy of objects. By default, Maya automatically makes an object an active rigid body when you connect it to a field. Select the object. Do one of the following: Select Soft/Rigid Bodies > Create Active Rigid Body.
When do you change the center of mass in Maya?
Maya doesn’t use the center of mass in dynamic calculations of passive rigid bodies. LockCenter of Mass By default, Maya recalculates a rigid body’s center of mass when you alter the object’s surface during modeling. If you turn on this attribute, Maya doesn’t change the center of mass.
How to create a soft or rigid body?
Soft/Rigid Bodies > Create Active Rigid Body > Sets the options when creating an active rigid body. The options are: Rigid Body Name Lets you name the rigid body for easy identification. Active Makes the rigid body an active rigid body. If off, the rigid body is passive
What makes a rigid body an active rigid body?
Makes the rigid body an active rigid body. If off, the rigid body is passive. If you’ve made particles collide with the surface and the surface is an active rigid body, you can turn Particle Collision on or off to set whether the rigid body reacts to the collision force.