Easy tips

What is set active in unity?

What is set active in unity?

Activates/Deactivates the GameObject, depending on the given true or false value. A GameObject may be inactive because a parent is not active. In that case, calling SetActive will not activate it, but only set the local state of the GameObject, which you can check using GameObject.

Why is SetActive not working unity?

There are 2 solutions to the problem, one is that you can enable/disable the actual monobehaviour using the GetComponent(). enabled = true (or false) or you can move this monobehaviour to another game object that is always enabled, which has a reference to the game object that you want to enable/disable.

How do you get a child in unity?

You can get the first child of a GameObject with the GetChild function. GameObject originalGameObject = GameObject. Find(“MainObj”); GameObject child = originalGameObject. transform.

How do I disable GameObject activation?

How to DeActivate/Activate GameObject

  1. function update ()
  2. if(input. GetKeyDown(“o”))
  3. Gameobject. find(“Gå”). active = false;
  4. if(input. GetKeyDown(“p”))
  5. Gameobject. find(“Gå”). active = false;
  6. }

How do you reference a GameObject in unity?

Simply attach your script with the public reference to a Game Object in your scene and you’ll see the reference in the Inspector window. Then you can drag any other object that matches the type of your public reference, to this reference in the Inspector and you can use it in your script.

How do I activate or disable GameObject in unity?

How do I enable GameObject in a script?

Enable/Disable objects, with script

  1. var onoff : boolean;
  2. function Update () {
  3. if (toggle == true)
  4. gameObject. active = true;
  5. if (toggle == false)
  6. gameObject. active = false;
  7. }

How do you get a child of an object in unity?

Easiest way would be : Get Child transform using its index , and then get GameObject of that child transform:

  1. GameObject ChildGameObject1 = ParentGameObject. transform. GetChild (0). gameObject;
  2. GameObject ChildGameObject2 = ParentGameObject. transform. GetChild (1). gameObject;

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Ruth Doyle