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How many hours are spent gaming?

How many hours are spent gaming?

19.8% of Americans spend one to two hours a week playing online video games. 14.6% spend two to four hours a week. 18.6% spend four to seven hours a week. 11.2% spend seven to twelve hours a week.

How many hours do gamers spend a day?

On average, people aged 15 to 24 years in the United States spent 39 minutes per day playing games in 2019. At the same time, 25-to-34-year-olds spent 19.8 minutes daily on this leisure activity.

Is 1 hour of gaming too much?

While there isn’t a consensus on how many hours of video games (and general screen time) is too much, the finding by Twenge and her colleagues that more than five hours per day is excessive seems reasonable.

Is 2 hours of video games too much?

The American Academy of Pediatrics recommends no more than two hours per day of screen-based entertainment. Parents should create a “media plan” that dictates what hours a child can enjoy video games without affecting behavior and homework, Radesky says.

Is 12 hours of gaming bad?

You probably shouldn’t be playing the same game for 12 hours a day either, but alternate between sedentary games, which you can play sitting down and active games, that need you to be standing up and using your whole body as the controller.

How much time do people spend playing games?

Out of this information came some fairly interesting findings. On average, gamers are playing for 7 hours and 7 minutes each week. Which to me does not sound like a big number because I play a lot more than that. However, this number is actually up nearly 20% from last year.

How many hours of gaming a day is too many?

Instead, it is dictated by how your gaming affects other aspects of your life. If you play video games for five hours a day but can put the controller down without issue whenever you feel like it, you’re probably fine.

Is it bad to play video games all the time?

Well, yes and no. Sitting in the same position for hour after hour isn’t good for you. We often hear warnings about sitting in an office chair in front of a computer for too long is bad, and playing video games for extended periods of time comes with all the same risks.

What’s the state of gaming in the world?

In their 2019 report, the State of Online Gaming from Limelight Networks showed that the world is gaming a lot more than it did last year. This serves as another reminder that video games are becoming, or already are a mainstream phenomenon.

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Ruth Doyle